
Move onwards until you reach a small clearing. Journey to the Savage Planet: Explorer Logs guideįrom the fast travel point, head south and east until you reach the area in the image below.

If you need help with upgrades, we’ve got you covered with our Science Experiments and Explorer Rank mini-guide. Note: Some locations may be unreachable unless you have fully upgraded your gadgets (ie. This guide lets you know all their locations. It’s mostly just a challenge for completionists since you’ll finish the “Lost and Found” sidequest and you’ll be able to read the logs. It will be exclusive to the Epic Games Store on PC.įor more coverage from PAX West 2019, be sure to head over to our PAX West 2019 hub.There are several Explorer Logs hidden in Journey to the Savage Planet. JTSP is set to release on Janufor PC, PS4, and Xbox One. Journey to the Savage Planet is Typhoon's irreverent middle finger, delivered with a see-ya-suckers grin, to the gritty games and prying publishers of their collective past. In that way, Sunset Overdrive's punk ethos does still shine through in the studio's upcoming debut.

With heads of studio responsible for previous mega-franchises like Assassin's Creed and Far Cry, it seems this refresh is more like a mission statement for Typhoon Studios. It takes some guts to ditch the blockbuster franchises you're working on to not only build up a new studio but to then get to work on a game that ignores everything you've done until then. Sunset Overdrive still had the backing of Microsoft, though, making JTSP feel even riskier. "We used to have to call a meeting for every little idea," Denis said, with no love lost for the AAA world. It was a game that eschewed normal practices and decided to make a name for itself by cutting through all the red tape it could have been wrapped up in. It was this last part that made me vocalize the very Sunset Overdrive feelings JTSP gave me.Įven as so much of the game's design was different, such as its first-person versus Sunset's third, or a Metroidvania experience versus a sandbox one, ultimately, my developer teammate liked the comparison and said Sunset Overdrive is sort of a spiritual guide for them. I double-jumped over huge gaps I grappled to the sides of massive flowers I scaled walls using boogery plants and I grinded on some of the world's naturally gnarly terrain. Still, the heart of the demo - for me - was its traversal mechanics.
#Journey to the savage planet green cube full#
With its gorgeously weird world full of oblong flora, magical fauna, and absurd infomercials playing on your spaceship in bright oranges, blues, purples, and greens, the planet looks more like a box of crayons sent through a blender than something aptly named "savage." It's clearly meant to be ironic. JTSP is an exploration game at heart, and while Typhoon's Community Manager Denis Lanno and I took on a boss and fast traveled to several combat areas, this is chiefly a colorful Metroidvania meant to make you smile. Not just because the game won't take too long - I can find that in plenty of games - but also because in my 30 minutes with the game, it was one of my favorite demos at PAX West. I know I certainly did.Īs someone who often has a hard time staying interested in the latter acts of some sandbox games, the thought of playing in a unique world like JTSP's for just 15-20 hours sounds like a dream come true.

They like it that way, and they hope you do, too. Typhoon wants to dazzle you for 15 to 20 hours of gameplay, not drag you along for the third act of another Checklist Epic. From its absurdist humor to its vibrantly varied biomes and even its briefer but denser runtime, JTSP is everything AAA game design is not.
